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Chapter 6 · Prompt Architecture
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CHAPTER 06 · Prompt Architecture · 3 / 9

Write rules as consequences, not just actions

For domain agents, the difference between a toy and a trustworthy tool is often in the rules that encode consequences. "Edit the text" is an action. "Any edit that adds or removes a numbered item shifts every following number, so renumber the siblings and update every cross-reference to them in the same edit" is a consequence. The second is hard-won domain expertise expressed as instruction, and it's what makes the agent safe to use on real work. Capture your experts' knowledge as these consequence-rules.

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